Control Resonant Becomes Remedy’s Fastest-Selling Game
The studio's latest project has surpassed the sales speed of Alan Wake 2.

Finnish game developer Remedy Entertainment has officially confirmed that its latest project, Control Resonant, reached one million sales within three weeks of its release. This milestone marks the most successful launch in the company’s 31-year history, surpassing its previous record-holder, Alan Wake 2.
A New Milestone for Remedy
While some global blockbusters reach the million-unit mark significantly faster, this achievement is a major win for Remedy. The studio, long celebrated for its unique visual style and narrative depth, has historically faced challenges in achieving rapid commercial success. For instance, the critically acclaimed Alan Wake 2 took two months to reach one million sales—a figure that was considered a record for the company at the time.
Remedy’s new CEO, Jean-Charles Gaudechon, described the one million sales as a "very strong start." Gaudechon noted that Control Resonant is the first large-scale project the company has self-published. This strategy is central to the new management's priority of driving profitable growth.
Future Prospects
The company’s leadership emphasizes that the success of Control Resonant confirms the significant potential of Remedy’s own intellectual properties. "We have always believed that Control deserved a wider audience. This launch shows what is possible: the game is not only uniting long-time fans but also attracting new players," said Gaudechon.
Remedy currently manages two major franchises: Control and Alan Wake. The company’s strategy focuses on expanding and supporting these universes. However, the financial impact remains a key point of interest; in the case of Alan Wake 2, it took one year and two million copies sold for the company to begin generating profit. The actual impact of Control Resonant on the company’s budget will be revealed on November 3, when the third-quarter business report is presented.
What This Means for Players
Remedy’s projects, particularly the Control series, enjoy significant popularity within the Georgian gaming community. This financial success guarantees that the studio will continue to invest in high-quality, story-driven games, promising gamers more sophisticated experiences in the future. Furthermore, the studio's shift toward a self-publishing model may serve as a blueprint for other mid-sized studios aiming to maintain their independence.